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7.2.3 Computational Aspects

In order to give the reader a feel for how one actually simulates a dynamically triangulated random surface, we briefly explain our computer program, string, which does this-more details can be found in [Baillie:90e]. As we explained previously, in order to incorporate the metric fluctuations, we randomly triangulate the worldsheet of the string or random surface to obtain a mesh and make it dynamical by allowing flips in the mesh that do not change the topology. The incorporation of the flips into the simulation makes vectorization difficult, so running on traditional supercomputers like the Cray  is not efficient. Similarly, the irregular nature of the dynamically triangulated random surface inhibits efficient implementation on SIMD computers like the Distributed Array Processor and the Connection Machine.   Thus, in order to get a large amount of CPU power behind our random surface simulations, we are forced to run on MIMD parallel computers. Here, we have a choice of two main architectures: distributed-memory hypercubes or shared-memory computers. We initially made use of the former, as several machines of this type were available to us-all running the same software environment, namely, ParaSoft's Express  System [ParaSoft:88a]. Having the same software on different parallel computers makes porting the code from one to another very easy. In fact, we ran our strings simulation program on the nCUBE  hypercube (for a total of 1800 hours on 512 processors), the Symult Series 2010 (900 hours on 64 processors), and the Meiko  Computing Surface (200 hours on 32 processors). Since this simulation fits easily into the memory of a single node of any of these hypercubes, we ran multiple simulations in parallel-giving, of course, linear speedup. Each node was loaded with a separate simulation (using a different random number  generator seed), starting from a single mesh that has been equilibrated elsewhere, say on a Sun workstation. After allowing a suitable length of time for the meshes to decorrelate, data can be collected from each node, treating them as separate experiments. More recently, we have also run string on the GP1000 Butterfly (1000 hours on 14 processors) and TC2000 Butterfly II (500 hours on 14 processors) shared-memory computers-again with each processor performing a unique simulation. Parallelism is thereby obtained by ``decomposing'' the space of Monte Carlo  configurations.

The reason that we run multiple independent Monte Carlo  simulations, rather than distribute the mesh over the processors of the parallel computer, is that this domain decomposition would be difficult for such an irregular problem. This is because, with a distributed mesh, each processor wanting to change its part of the mesh would have to first check that the affected pieces were not simultaneously being changed by another processor. If they were, detailed balance  would be violated and the Metropolis  algorithm would no longer work. For a regular lattice this is not a problem, since we can do a simple red/black decomposition (Section 4.3); however this is not the case for an irregular lattice. Similar parallelization difficulties arise in other irregular Monte Carlo problems, such as gas and liquid systems (Section 14.2). For the random surfaces application, the size of the system which can be simulated using independent parallelism is limited not by memory requirements, but by the time needed to decorrelate the different meshes on each processor, which grows rapidly with the number of nodes in the mesh.

The mesh is set up as a linked list  in the programming language C, using software developed at Caltech for doing computational fluid dynamics on unstructured triangular meshes, called DIME  (Distributed Irregular Mesh Environment) [Williams:88a;90b] (Sections 10.1 and 10.2). The logical structure is that of a set of triangular elements corresponding to the faces of the triangulation of the worldsheet, connected via nodes corresponding to the nodes of the triangulation of the worldsheet. The data required in the simulation (of random surfaces or computational fluid dynamics)  is then stored in either the nodes or the elements. We simulate a worldsheet with a fixed number of nodes, N, which corresponds to the partition function of Equation 7.1 evaluated at a fixed area. We also fix the topology of the mesh to be spherical. (The results for other topologies, such as a torus, are similar). The Monte Carlo procedure sweeps through the mesh moving the Xs which live at the nodes, and doing a Metropolis accept/reject. It then sweeps through the mesh a second time doing the flips, and again performs a Metropolis accept/reject at each attempt. Figure 7.5 illustrates the local change to the mesh called a flip. For any edge, there is a triangle on each side, forming the quadrilateral ABCD, and the flip consists of changing the diagonal AC to BD. Both types of Monte Carlo updates to the mesh can be implemented by identifying which elements and nodes would be affected by the change, then

  1. saving the data from these affected elements and nodes;

  2. making the proposed change;

  3. recalculating the element data;

  4. recalculating the node data;

  5. calculating the change in the action as the difference of the sums of the new and the old action contributions from the affected nodes;

  6. given , deciding whether to accept or reject the change using the standard Metropolis  algorithm-if the change is rejected, we replace the element and node data with the saved values; if accepted, we need do nothing since the change has already been made.

  
Figure 7.5: Flip Move

For the X move, the affected elements are the neighbors of node i, and the affected nodes are the node i itself and its node neighbors, as shown in Figure 7.6. For the flip, the affected elements are the two sharing the edge, and the affected nodes are the four neighbor nodes of these elements, as shown in Figure 7.7.

  
Figure 7.6: Nodes and Elements Affected by X Move

  
Figure 7.7: Nodes and Elements Affected by Flip Move



next up previous contents index
Next: 7.2.4 Performance of String Up: 7.2 Dynamically Triangulated Random Previous: 7.2.2 Discretized Strings



Guy Robinson
Wed Mar 1 10:19:35 EST 1995