next up previous contents index
Next: 5.2.10 Portability Up: 5.2 A ``Packet'' History Previous: 5.2.8 A Ray Tracer-and

5.2.9 The Crystal Router


By 1986, we began to classify our algorithms in order to generalize the performance models and identify applications that could be expected to perform well using the existing technology. This led to the idea of ``loosely synchronous''  programming.

The central concept is one in which the nodes compute for a while, then synchronize and communicate, continually alternating between these two types of activities. This computation model was very well-suited to our crystalline  communication system, which enforced synchronization automatically. In looking at some of the problems we were trying to address with our asynchronous communication  systems (The ``9 routines'' and MOOSE), we found that although the applications were not naturally loosely synchronous at the level of the individual messages, they followed the basic pattern at some higher level of abstraction.

In particular, we were able to identify problems in which it seemed that messages would be generated at a fairly uniform rate, but in which the moment when the data had to be physically delivered to the receiving nodes was synchronized. A load balancer,  for example, might use some type of simulated-annealing [Flower:87a] or neural-network [Fox:88e] approach, as seen in Chapter 11, to identify work elements that should be relocated to a different processor. As each decision is made, a message can be generated to tell the receiving node of its new data. It would be inefficient, however, to physically send these messages one at a time as the load-balancing algorithm progresses, especially since the results need only be acted upon once the load-balancing cycle has completed.

We developed the Crystal Router to address this problem [Fox:88a;88h]. The idea was that messages would be buffered on their node of origin until a synchronization point was reached when a single system call sent every message to its destination in one pass. The results of this technology were basically twofold.

The resultant system had some of the attractive features of the ``9 routines,'' in that messages could be sent between arbitrary nodes. But it maintained the high efficiency of the crystalline  system by performing all its internode communications synchronously. A glossary of terms used is in Figure 5.5.

Figure 5.5: Glossary

The crystal router was an effective system on early Caltech, JPL, and commercial multicomputers. It minimized latency,  interrupt overhead and used optimal routing. It has not survived as a generally important concept as it is not needed in this form on modern machines with different topologies and automatic hardware routing.

next up previous contents index
Next: 5.2.10 Portability Up: 5.2 A ``Packet'' History Previous: 5.2.8 A Ray Tracer-and

Guy Robinson
Wed Mar 1 10:19:35 EST 1995